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ROB RUN Clan

A clan in ROB RUN is a player organization with official numbers attached: up to 100 members, scoped to one server for now, holding property and territories that competing factions will fight for. Kefir's FAQ and three named mechanic posts answer what a clan is, what it earns and what it defends; how to create or manage one is not in the record yet, and this page keeps that gap dated instead of inventing menus.

100Max members per clanSep 10, 2026First official mentionOct 2, 2026FAQ clan answers dated

Last verified: Nov 10, 2026·Source: official ROB RUN FAQ (Oct 2, 2026) + named mechanic posts

OFFICIAL FAQ · OCT 2, 2026

The clan trio, quoted from the official FAQ

Kefir's FAQ of October 2, 2026 answers the three structural clan questions in one place — how big a clan can be, where it exists, and what it can hold. The answers are quoted verbatim below, each with its check date; the scoping sentence carries Kefir's own time qualifier, quoted in full rather than summarized.

What the FAQ asksThe official answer, verbatimCheckedSource
How many players can join a single clan?“Up to 100 people can join a single clan.”Oct 2, 2026Official FAQ, Steam news hub
Where do clans exist?“For now, clans only exist on the player's chosen server, but this may change in the future.”Oct 2, 2026Official FAQ, Steam news hub
What can a clan control?“Clans can control property and territories, but you'll have to fight competing factions to secure and hold them.”Oct 2, 2026Official FAQ, Steam news hub
“For now, clans only exist on the player's chosen server, but this may change in the future.”
Official ROB RUN FAQ, October 2, 2026 — Kefir's Steam news hub

Read together, the three answers set the shape of the system: a clan is a server-bound organization of at most 100 players that can hold property and territories against competing factions. The binding that matters for planning is the scope sentence — server-bound “for now”, changeable in the future — so anything a clan builds rides on one server's weekly cycle rather than on the game as a whole. The same FAQ's switching entry adds one more rule: “You can switch clans during a server wipe cycle.” Clan membership is not frozen for the week — the exit is timed to the wipe, not to a menu available at any moment.

POWER PYRAMID · OCT 28, 2026

Where a clan sits in the Power Pyramid

Kefir's Power Pyramid post of October 28, 2026 lays out five tiers from Hobo up to Shadow Governor. The lower rungs are a solo climb; clans enter the design at the top rungs, each quoted here from that named post. What a clan unlocks is not a badge — it is a share of other players' money.

TierThe official line, verbatimCheckedSource
Settlement Owner (no clan needed)“You'll collect taxes on laundered money and Black Market purchases made by all settlement residents — while enjoying free base placement on your own turf.”Oct 28, 2026Power Pyramid post, Steam news hub
District Owner (clan required)“The clan controlling a district collects a cut of all taxes paid to settlement owners on its turf and receives a boost to money laundering speed. The higher the district's level, the bigger the boost.”Oct 28, 2026Power Pyramid post, Steam news hub
Shadow Governor (one per game world)“At the apex of the pyramid stands the leader of the clan controlling the central Highlands district.” / “Their clan secures prime money laundering rates and taxes every other clan on the map.”Oct 28, 2026Power Pyramid post, Steam news hub

The ladder is the clan pitch: a solo player can own a settlement and tax its residents, but from the district rung up the money flows through clans — a cut of settlement taxes plus a laundering-speed boost at District Owner, and at the top the post states the cap directly: “There can only ever be one Shadow Governor in the entire game world.” The Highlands rung taxes every other clan, which is why Kefir closes the post with “gather a clan and fight for control of the entire map.” Two record details keep this honest: Highlands is the central district named by that post and on the official store map, and every holding on the ladder rides the weekly wipe — the ladder resets, and each title is contested again.

GLOBAL MAP · SEP 24, 2026 / BASE MANAGEMENT · OCT 16, 2026

Territory and defense: what clans are for

Two mechanic posts state the clan's job description — one about the map's territory layer, one about defending a base against raids — and the first-look post carries the earliest dated mention of the system. All three are quoted in full below with their post dates; together they explain why the FAQ's “fight competing factions” line has teeth.

PostThe official line, verbatimPosted
ROB RUN: Global Map“Fending off raids alone is tough, so why not form a clan? Clans fight to dominate entire districts and their settlements and tax all local residents. Better yet, the clan that claims the central district collects taxes from every player on the entire map.”Sep 24, 2026
ROB RUN: Base Management“Don't forget clans, either — allies can hold off raiders better than any defense module.”Oct 16, 2026
ROB RUN: Your First Look at Looty Bay“And if you have more friends, we've got a clans/guilds system.” — the earliest dated official mention, two weeks before the Global Map post. The same post warns: “any player or even clan can take note of your achievements and choose to claim it for themselves.”Sep 10, 2026

Read as a set, the three posts give the clan a job description rather than a slogan. The Global Map post names the income: districts and their settlements, taxed residents, and for the clan holding the center, the whole map. The Base Management post names the defense: raiders come for bases, and the official line is that allies hold them off better than any module you can build. Neither post numbers the raid mechanics — party sizes, raid timers, loot math — and this page does not invent them.

One boundary keeps this section from drifting: districts are map areas, not server regions. The map page carries the full district roster; the region layer (EU and East US) is the change-server page's subject. A clan holds territory inside one server's map — it does not own a region.

THE RECORD · CHECKED NOV 10, 2026

Creating, joining and managing a clan — not in the record

Everything quoted above is what the official record says about clans — and it is also the boundary of what it says. Three same-day scans of Kefir's news hub on Nov 10, 2026 — 04:03, 07:10 and 08:07 UTC, covering 17 posts back to Sep 1, 2026 — found no post documenting how to create a clan, apply to one, or manage a roster, and the FAQ has no clan-management entry alongside its clan answers.

The distinction matters for anyone arriving with a how-to search: menus, permissions, invites and application flows are officially undocumented, so a walkthrough found elsewhere is player-made and unverified by this site. What the record does document — the 100-member cap, the server scoping, the territory and tax roles, the wipe-cycle switch window — is everything this page answers above.

One conflation to avoid, straight from the FAQ's own layout: the same answer that allows clan switching also covers the cops/criminals split, and those are two different systems. Clans are player organizations; the cop or criminal role is chosen each time you enter Looty Bay, per the same October 2, 2026 FAQ. This page keeps the two separate, and the management-menu gap stays dated until Kefir documents it.

CLAN FAQ

Clan questions, answered with the record

How many players can join a ROB RUN clan?+

Up to 100: “Up to 100 people can join a single clan. For now, clans only exist on the player's chosen server, but this may change in the future.” (Official FAQ, October 2, 2026.) The scope sentence is Kefir's own qualifier, so the cap and the server binding stand together — one clan, one server, one hundred players maximum.

Can you switch clans during a ROB RUN wipe cycle?+

Yes — “You can switch clans during a server wipe cycle.” (Official FAQ, October 2, 2026.) Two boundaries from the same FAQ: switching clans is not the mechanic where you pick a side as cop or criminal — that choice happens each time you enter Looty Bay, per the same answer. And because clans are server-scoped, changing your server is a different question with a different answer; the change-server page carries that table.

Should a ROB RUN clan fight for any district or push for the Highlands?+

The official numbers frame the decision rather than a recommendation: any district requires a clan and pays a cut of settlement taxes plus a laundering-speed boost that scales with the district's level (Power Pyramid, October 28, 2026). The central Highlands district pays its holding clan prime laundering rates and taxes every other clan on the map — and there can only ever be one Shadow Governor. So the trade is simple to state: a district is attainable and scalable, the Highlands is singular and contested by every clan on the server. Both holdings ride the weekly wipe, so neither is permanent.

Does ROB RUN document how to create or manage a clan?+

No — as of the Nov 10, 2026 scans of Kefir's news hub (three same-day passes covering 17 posts back to Sep 1, 2026) and the October 2, 2026 FAQ, there is no official documentation for creating, joining or managing a clan: no menu walkthrough, no permissions, no roster mechanics. What is documented is what clans do — the cap, the server scoping, property and territories, the tax and laundering roles, and the wipe-cycle switch window. This page keeps the gap dated rather than filling it with invented steps.

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